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452![review f o c u s o n b i g data Dimensionality reduction for large-scale neural recordings review f o c u s o n b i g data Dimensionality reduction for large-scale neural recordings](https://www.pdfsearch.io/img/e323930c531baea84e32bdacf28d5a2f.jpg) | Add to Reading ListSource URL: stat.columbia.eduLanguage: English - Date: 2015-01-05 12:09:53
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453![Microsoft Word - Rockwood Memorial Lecture 2015_V2.docx Microsoft Word - Rockwood Memorial Lecture 2015_V2.docx](https://www.pdfsearch.io/img/db058b9bdce44795bdaedf0413c8730a.jpg) | Add to Reading ListSource URL: inc.ucsd.eduLanguage: English - Date: 2015-04-13 20:17:23
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454![Microsoft PowerPoint - DFNN by M J Er 29 May 2016.pptx Microsoft PowerPoint - DFNN by M J Er 29 May 2016.pptx](https://www.pdfsearch.io/img/72d5ead791ecbf88f69d87a4e164ae0e.jpg) | Add to Reading ListSource URL: www.wcci2016.orgLanguage: English - Date: 2016-05-30 04:44:22
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455![Applied Soft Computing–2389 Contents lists available at SciVerse ScienceDirect Applied Soft Computing journal homepage: www.elsevier.com/locate/asoc Applied Soft Computing–2389 Contents lists available at SciVerse ScienceDirect Applied Soft Computing journal homepage: www.elsevier.com/locate/asoc](https://www.pdfsearch.io/img/7c1575b0e29c307f6b3d456d6a5f91a0.jpg) | Add to Reading ListSource URL: dept.stat.lsa.umich.eduLanguage: English - Date: 2013-03-27 11:45:17
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456![Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno](https://www.pdfsearch.io/img/e803e51dd9a073386b2fd972ddb949f9.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:40
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457![Sequence-to-Sequence Neural Net Models for Grapheme-to-Phoneme Conversion Kaisheng Yao, Geoffrey Zweig Microsoft Research {kaisheny, gzweig}@microsoft.com Sequence-to-Sequence Neural Net Models for Grapheme-to-Phoneme Conversion Kaisheng Yao, Geoffrey Zweig Microsoft Research {kaisheny, gzweig}@microsoft.com](https://www.pdfsearch.io/img/6627cb098231f8e940ea49b89540d1c7.jpg) | Add to Reading ListSource URL: research.microsoft.comLanguage: English - Date: 2015-05-31 01:20:23
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458![C:/rep/evotdl/ciginfo/ciginfo.dvi C:/rep/evotdl/ciginfo/ciginfo.dvi](https://www.pdfsearch.io/img/00720763db91cb9374d1c0d43a8f8b59.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:37
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459![3D Multimedia Protection Using Artificial Neural Network 3D Multimedia Protection Using Artificial Neural Network](https://www.pdfsearch.io/img/6d2d012ec93267b99e901cf2f86f1bc9.jpg) | Add to Reading ListSource URL: www.cse.unr.eduLanguage: English - Date: 2010-04-23 11:33:05
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460![Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as](https://www.pdfsearch.io/img/2176316aeedf6a49fd79168966e5d3be.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English - Date: 2010-08-10 12:41:00
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