Artificial neural network

Results: 1863



#Item
451Continually Adding Self-Invented Problems to the Repertoire: First Experiments with P OWER P LAY Rupesh Kumar Srivastava, Bas R. Steunebrink, Marijn Stollenga and J¨urgen Schmidhuber The Swiss AI Lab IDSIA University of

Continually Adding Self-Invented Problems to the Repertoire: First Experiments with P OWER P LAY Rupesh Kumar Srivastava, Bas R. Steunebrink, Marijn Stollenga and J¨urgen Schmidhuber The Swiss AI Lab IDSIA University of

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Source URL: people.idsia.ch

Language: English - Date: 2012-10-23 05:49:37
452review  f o c u s o n b i g data Dimensionality reduction for large-scale neural recordings

review f o c u s o n b i g data Dimensionality reduction for large-scale neural recordings

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Source URL: stat.columbia.edu

Language: English - Date: 2015-01-05 12:09:53
453Microsoft Word - Rockwood Memorial Lecture 2015_V2.docx

Microsoft Word - Rockwood Memorial Lecture 2015_V2.docx

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Source URL: inc.ucsd.edu

Language: English - Date: 2015-04-13 20:17:23
454Microsoft PowerPoint - DFNN by M J Er 29 May 2016.pptx

Microsoft PowerPoint - DFNN by M J Er 29 May 2016.pptx

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Source URL: www.wcci2016.org

Language: English - Date: 2016-05-30 04:44:22
455Applied Soft Computing–2389  Contents lists available at SciVerse ScienceDirect Applied Soft Computing journal homepage: www.elsevier.com/locate/asoc

Applied Soft Computing–2389 Contents lists available at SciVerse ScienceDirect Applied Soft Computing journal homepage: www.elsevier.com/locate/asoc

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Source URL: dept.stat.lsa.umich.edu

Language: English - Date: 2013-03-27 11:45:17
456Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
457Sequence-to-Sequence Neural Net Models for Grapheme-to-Phoneme Conversion Kaisheng Yao, Geoffrey Zweig Microsoft Research {kaisheny, gzweig}@microsoft.com

Sequence-to-Sequence Neural Net Models for Grapheme-to-Phoneme Conversion Kaisheng Yao, Geoffrey Zweig Microsoft Research {kaisheny, gzweig}@microsoft.com

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Source URL: research.microsoft.com

Language: English - Date: 2015-05-31 01:20:23
458C:/rep/evotdl/ciginfo/ciginfo.dvi

C:/rep/evotdl/ciginfo/ciginfo.dvi

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:37
4593D Multimedia Protection Using Artificial Neural Network

3D Multimedia Protection Using Artificial Neural Network

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Source URL: www.cse.unr.edu

Language: English - Date: 2010-04-23 11:33:05
    460Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

    Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00